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How to Create Great Characters: Depth, Emotion and Player Agency

Summit Speakers:

Caroline Marchal (Creative Director/CEO, Interior Night)

John Yorke (Managing Director/Executive Producer, Angel Station)

Location: Room 3016, West Hall

Date: Tuesday, March 20

Time: 4:40pm - 5:10pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

Do you want players to care deeply about your story? Then you need great characters that grow and change like Walter White or Daenerys Targaryen. Your story can only ever be as strong as your protagonist is memorable.

But how do you write meaningful character arcs that aren't destroyed on a whim by player's agency? How can you preserve your story's integrity when players are in control of the character's fate? Some people say it's impossible and,indeed in most games, characters don't change. This session will show you that it's not only possible, it's essential to engage players on a deep personal level.

Join 'Heavy Rain' Lead Game Designer Caroline Marchal and BBC Drama Producer John Yorke to understand how to create characters that empower players for maximum emotional impact.

Takeaway

Attendees will understand how to develop successful three-dimensional characters that work for any game genre. They will learn design and narrative techniques to give players true control over their character's fate through choice and create the most compelling, immersive and memorable experience.