GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How to Scale an Indie Game via Outsourcing


Bianca Antunes (Producer, Flux Game Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management

Format: Poster Session

Vault Recording: TBD

Audience Level: All

Outsourcing means delegating tasks in any part of the game development cycle to external studios. So, what are the biggest challenges to being a small, under-resourced company and making your first original indie game using outsourcing? Is it possible to reconcile third parties with a small and inexperienced team with a tight deadline and small budget? Flux Game Studio's Bianca Antunes will share her experiences, mistakes, and successes in working with third parties for the first time, transforming a small indie game into a great innovative game, showing that it is possible to make it happen and to synchronize all the many moving pieces.


Attendees will learn if and how their company should adopt the practice of outsourcing. They will learn the drawbacks and benefits of outsourcing being an indie and inexperienced company as well as learning other ways to succeed with this new experience. Attendees will learn about the less obvious advantages of this business strategy​.

Intended Audience

New or small companies that are trying to escalate their game using outsourcing, curious people interested in new processes to work internally and externally on an original project, producers and even outsourcing companies. ​