GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

[email protected]: The Most Powerful Game Developer Community Ever (Presented by Microsoft)

Sponsor Speaker:

Chris Charla (Director, Team Xbox)

Location: Room 2009, West Hall

Date: Wednesday, March 21

Time: 9:30am - 10:30am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Come kick off the Xbox @ GDC 2018 show, with a preview of some of the cool things the Xbox team will be sharing throughout the week and then hone in sharing data and best practices from one of the best digital stores in the world. Presenters will focus on sharing data that attendees don't usually see – such as what genre generates the best long tail sales, how can they best model revenue predictions for the life of their game, and how they can avoid simple mistakes that can cripple sales. Data will be drawn from more than 4 years of sales results on Xbox across more than 700 games!

Takeaway

Developers will hear first hand how successful the [email protected] program has been and how it continues to be a community effort, driven by passion, creativity, and the knowledge that success here unlocks huge opportunity for game studios of all sizes.

This talk will also summarize Microsoft's vision for how we are helping game developers do what they do best: create.

Intended Audience

Producers and independent studios looking to build games for Xbox or Xbox Live enabled games for Windows know that Chris Charla's opening talk at GDC is an essential must-see topic to get a feel for our presence at the show.