View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Steph Chow (UX/UI Consultant for Games, Steph Chow Design)
Location: Room 2001, West Hall
Date: Monday, March 19
Time: 3:00pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: TBD
Audience Level: All
Good UI should enhance the player's experience in a game. However, UI can be much more than just a functional glue for the player. Just like a character, or an environment, UI can be used to help form a narrative relationship between the player and the game's world. But how do you efficiently leverage UI like buttons, icons, type and layout to accentuate a game's unique universe and not jeopardize functionality? This session will discuss how to embed a game's world into its UI, and how to strike the right balance between player immersion and player usability.
Attendees will walk away with a knowledge of how to produce UI elements that strategically and creatively reflect their game's world. They will see how investing in UI visuals can positively impact a game's overall branding and not sacrifice usability.