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Implementing Pixar's Brain Trust Model at King and How It All Went Wrong

Summit Speakers:

Stephen Jarrett (VP Game Design, King)

Bob Woodburn (Director, Game Design Operations, King)

Location: Room 2016, West Hall

Date: Monday, March 19

Time: 4:40pm - 5:10pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: GDC Mobile Summit

Format: Session

Vault Recording: Video

Audience Level: All

Pixar’s Brain Trust is a small group of creative leaders at Pixar who oversee development on all movies. The group came about during the development of 'Toy Story' and is an open candid forum where creative leaders get together with a movie’s director to openly discuss problems and solutions. Pixar claims this is a huge success and has helped the animation powerhouse score 14 box office hits in a row. Sounds like this should work for game development too, right? Like most games companies, King tried to implement a similar system called the the Product Champions, a team of talented and experienced individuals in production, art, and game design that would advise and help game teams lift quality. This talk is about what went wrong and how the King team feels now, 2 years later, and how they may have finally made it work.

Takeaway

Learn the mistakes King made when implementing a creative feedback group, and how they finally got it right.