GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong

Summit Speakers:

Stephen Jarrett (VP Game Design, King)

Bob Woodburn (Director, Game Design Operations, King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: GDC Mobile Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Pixar’s Brain Trust is a small group of creative leaders at Pixar who oversee development on all movies. The group came about during the development of 'Toy Story' and is an open candid forum where creative leaders get together with a movie’s director to openly discuss problems and solutions. Pixar claims this is a huge success and has helped the animation powerhouse score 14 box office hits in a row. Sounds like this should work for game development too, right? Like most games companies, King tried to implement a similar system called the the Product Champions, a team of talented and experienced individuals in production, art, and game design that would advise and help game teams lift quality. This talk is about what went wrong and how the King team feels now, 2 years later, and how they may have finally made it work.

Takeaway

Learn the mistakes King made when implementing a creative feedback group, and how they finally got it right.