View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit - Get your pass now!
Topic: Educators Summit
Vault Recording: TBD
Audience Level: All
In design education, as well as commercial creative practice, game educators are constantly asked to provide critique for unfinished work. This talk presents best practices, common challenges, and successful formats around providing critique. In addition to providing material on expert-led critique, Jessica Hammer and Martin Pichlmair will share two experimental approaches for improving peer feedback on game projects. Considerations for selecting and implementing appropriate critique methods will be discussed. While originating from education, the presented techniques are applicable to a wide range of design areas, from game design to visual arts.
This session will help you reflect on your own practice of critique in education or commercial creative practice. You will learn how to structure criticism during a development project, how to criticise the work of students and peers, and how to develop and employ new formats for critique in your course or within your company. You will also learn how to facilitate higher-quality critique from fellow students or peer designers.