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Ray Tracing in Games with NVIDIA RTX (Presented by NVIDIA)

Sponsor Speakers:

Ignacio Llamas (Senior Manager, Real Time Rendering Software, NVIDIA)

Edward Liu (Senior Real Time Rendering Engineer, NVIDIA)

Location: Room 3022, West Hall

Date: Wednesday, March 21

Time: 12:45pm - 1:45pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

NVIDIA will show how RTX, DXR along with GameWorks, Ray Tracing can revolutionize gaming by significantly boosting the real-time rendering quality as well as accelerating the content creating process.

In particular, NVIDIA will show state of the art real-time denoising technologies from GameWorks that will drastically bring down the cost of ray traced rendering of area light soft shadows, ambient occlusions, and glossy reflections so they become practical for real-time rendering. In addition NVIDIA will showcase how RTX and DXR can be used to conveniently implement offline light transport algorithms like path tracing in your game engine, and show the power of that for content creation process. Finally NVIDIA will also provide some tips and guideline for integrating DXR into your engine, and discuss open challenges.

Takeaway

Edward Liu and Ignacio Llamas from NVIDIA will present ground-breaking advances to significantly improve the quality of real-time rendering of reflections, shadows and ambient occlusion