GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

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Inside Oculus 2018 (Presented by Oculus)

Sponsor Speakers:

Ross O'Dwyer (Director of Engineering, Oculus)

Jason Rubin (VP Content, Oculus)

Chris Pruett (Head of Development Engineering, Oculus)

Ruth Bram (Producer, Oculus Studios)

Location: Room 3001, West Hall

Date: Wednesday, March 21

Time: 9:30am - 10:30am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

VR is about to take another leap forward in 2018, and Oculus continues to break new ground bringing cutting-edge hardware, software, and content to people around the world. Join for an inside look at what's coming across the Oculus ecosystem in 2018, from Rift, mobile and new standalone devices to the advancements, services, and tools helping developers define the next wave of immersive gaming.


Attendees will gain insight to new Oculus devices, platform-specific features, services, and tools, and best practices for taking advantage of emerging VR technologies.

Intended Audience

Developers currently working in VR with apps or games launched or in development across all genres. Attendees should have a basic working knowledge of game development tools, pipelines, and platforms. Unity and Unreal programming experience is beneficial, but not required.