GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Intelligent Game Design on 'Rainbow Six Siege'

Speakers:

Leroy Athanassof (Game Director, Ubisoft)

Geoffroy Mouret (Game Intelligence Analyst, Ubisoft Montreal)

Location: Room 2006, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

In this session, the game director and data analyst for 'Rainbow Six Siege' explain how they managed to successfully keep their game in a healthy state by using data and shifting their design process to incorporate scientific methods. Key metrics are carefully engineered to fit the issues at hand and provide the most relevant information for each problem, whether it's been raised by data analysis or community feedback. Through concrete in-game examples, they will show the impact and results of this method.

Takeaway

This presentation highlights the benefits of a close collaboration between data analysts and game designers. With the abundance of data available, it is often hard to pinpoint the right information. Designers' knowledge of game mechanics and analysts' statistical background ensure that hypothesis can be safely tested and confirmed through data.

Intended Audience

While this presentation mainly targets game designers and analysts, anyone involved in the production process of live features would be interested in this presentation.