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Introduction to Apple's ARKit: Best Practices and Recent Updates (Presented by Apple, Inc.)

Sponsor Speakers:

Michael Kuhn (Technology Development, Apple, Inc.)

Matthias Bohnen (TDG, Apple Inc.)

Location: Room 3001, West Hall

Date: Thursday, March 22

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

This session introduces core concepts of the ARKit framework, it’s underlying principles, and the ARKit API. It explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines. The session also highlights best practices for AR like starting an experience, placing objects in the real world, interacting with them and implications for games. In addition it explains basic concepts and challenges of AR and Computer Vision to help avoid common pitfalls and allow the creation of great experiences.

Takeaway

This session provides an overview of the core principles of ARKit and the underlying algorithms. As it explains some of the unique challenges of AR and Computer Vision it provides guidance for creating great AR experiences.