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Evan Losi (Lead Game Designer, Scopely)
Location: Room 2016, West Hall
Date: Tuesday, March 20
Time: 1:20pm - 1:50pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: GDC Mobile Summit
Vault Recording: Video
Audience Level: All
Game systems are complex and it's often difficult to know where to begin. This session will present a practical take on system design starting with the one resource that is universal to all games: time. Whether it's in the form of turns or seconds, many game elements can be easily analyzed and balanced from this angle. Join seasoned system designer and mobile gaming veteran Evan Losi as he presents a systematic approach to game tuning and how this philosophy can be applied to concrete aspects of your game, from economies to weapon balancing. After all, it's about time.
Audience members will leave the session with a practical philosophy on system design and a starting point for game tuning and configuration. Attendees unfamiliar with the craft of system design will gain a greater familiarity with how to approach it in their own projects.