GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

It's About Time: System Design for Mobile Free-to-Play

Summit Speaker:

Evan Losi (Lead Game Designer, Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: GDC Mobile Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Game systems are complex and it's often difficult to know where to begin. This session will present a practical take on system design starting with the one resource that is universal to all games: time. Whether it's in the form of turns or seconds, many game elements can be easily analyzed and balanced from this angle. Join seasoned system designer and mobile gaming veteran Evan Losi as he presents a systematic approach to game tuning and how this philosophy can be applied to concrete aspects of your game, from economies to weapon balancing. After all, it's about time.

Takeaway

Audience members will leave the session with a practical philosophy on system design and a starting point for game tuning and configuration. Attendees unfamiliar with the craft of system design will gain a greater familiarity with how to approach it in their own projects.