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Job System & Entity Component System (Presented by Unity Technologies)

Sponsor Speaker:

Tim Johansson (Senior Software Developer, Unity Technologies)

Location: Room 3022, West Hall

Date: Tuesday, March 20

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Unity 2018.1 exposes a new C# job system for game code, as well as a new (experimental) Entity Component System implementation to go along with it. This session will cover what it means to you as a developer in Unity and how you can easily get started and progress towards getting the most performance out of Unity 2018.1.


Get up to date with the latest developments on ECS and the C# Job system. We will provide you with an overview of what we delivered for the 2018.1 release, and walk you through the latest samples and elaborate on the direction ahead.

Intended Audience

Primarily intended for engineers and programmers, but anyone with scripting experience can participate.