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Topic: AI Summit
Vault Recording: TBD
Audience Level: All
Much time is spent on designing how game agents make decisions. However, regardless of architecture, almost decisions require information from the world. In fact, the quality of the decisions (and subsequent behaviors) is often directly related to the quality of the data available to the AI. It’s important to provide this data in a form that is efficient and easily interpreted. The session illustrates and explains a variety of techniques for representing and delivering information. This session will cover systems appropriate to action games such as target information and environmental knowledge. Additionally, this talk will address broader techniques that can be applicable to RPGs and simulation games.
The attendee will learn and understand various techniques to provide richer information to AI systems in an efficient and easily interpreted manner to improve NPC behavior in their own projects.