GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Legendary: Game of Heroes': Designing for Live

Summit Speaker:

Ethan Levy (Design & Monetization, N3twork)

Location: Room 2016, West Hall

Date: Tuesday, March 20

Time: 3:50pm - 4:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: GDC Mobile Summit

Format: Session

Vault Recording: TBD

Audience Level: Advanced

Launch is just the beginning when running the marathon of games-as-a-service. Everything about working on a GaaS changes as you make the transition from development to soft-launch to live. This talk focuses on the specific needs of designing features in the high pressure, metric driven environment of a successful live game. Drawing on lessons learned scaling the hit game 'Legendary: Game of Heroes' over 18 months as a worldwide, live service, this talk teaches concrete lessons your design team can apply to building streamlined, stable features that delight your players and product managers in equal measure.

Takeaway

Attendees will learn the importance of framing feature development as investment, a method for quickly choosing the highest ROI potential features, the importance of data-driven design, methods for reducing risk with UX prototypes and a thorough list of deliverables that enable the efficient development and launch of new features.