GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Level Design Workshop: How to Light a Level

Speaker:

Robert Yang (Assistant Arts Professor, NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: TBD

Lighting is traditionally one of the most computationally expensive parts of game rendering, as well as one of the most crucial design tools for setting mood and readability in a game world. And yet, level designers and environment artists often lack the language and theory to collaborate effectively on lighting design. What does light do for games, and how can developers use lighting to facilitate certain experience goals? This session begins with a brief cultural history of lighting, before moving on to an overview of practical lighting design theory as well as various case studies.

Takeaway

Attendees will learn about various lighting techniques and case studies intended to help them light their own game worlds, as well as specific language and theoretical frameworks for thinking about/communicating their design goals.

Intended Audience

This talk is intended for beginner and intermediate level designers. Pro lighting artists and veteran environment artists may not necessarily learn new information, but they may learn how to better communicate with level designers.