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Nathan Fouts (Designer, Mommy's Best Games)
Location: Room 20, North Hall
Date: Tuesday, March 20
Time: 5:30pm - 6:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Level Design Workshop
Vault Recording: Video
Oh no, your game has so many levels and enemy encounters, all with multiple people working on them! The middle of the game keeps getting rearranged and rebalanced. How do you keep track of what mechanic is introduced where, and if the player has seen something yet or not? Is there a better way to see difficulty flow in the game? This talk will look at different methods to organize level designs and mechanics including spreadsheets, folder searches, and a specialized "level-search" tool created to examine levels in the speaker's game 'Pig Eat Ball'. Mechanics-based level design will be the focus using a 2D level editor, but the concepts are generally applicable to 3D as well. Though it may seem like unnecessary work, the talk will give tips for building useful support tools and documents to examine level design and game flow.
Organizing your levels based on mechanical introduction is helpful. You will learn about some ways to do this and be inspired to better categorize your own work.
This session is intended for beginners in the level design field.