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Andrew Maximov (Technical Art Director, Naughty Dog, Inc.)
Location: Room 216, South Hall
Date: Wednesday, March 21
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Visual Arts
Vault Recording: Not Recorded
Audience Level: All
Come by this roundtable to engage or listen in on the lively discussion about how deep learning based artificial intelligence is going to affect video game production in the years to come. You will discuss all kinds of applications, bring up interesting adoption cases as well as theoretical research to try to see which ones are ready for wider adoption and if not, when might they be. Furthermore, you will discuss what it will take to have this technology serve as many of the very diverse game development purposes as possible.
Latest trends, ideas as well as open problems of using deep learning when applied to video game development. Not to mention invaluable connections to the people solving the same deep-learning issues as you are.
Everyone with ideas and hopes for what deep learning might bring to the table for video game industry. Whether you're AI trained or just curious - everyone is welcome!