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Machine Learning Roundtable Day 3: Artificial Intelligence as a Creative Partner

Speaker:

Andrew Maximov (Technical Art Director, Naughty Dog, Inc.)

Location: Room 216, South Hall

Date: Friday, March 23

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Visual Arts

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Come by this roundtable to engage or listen in on the lively discussion about how deep learning based artificial intelligence is going to affect video game production in the years to come. You will discuss all kinds of applications, bring up interesting adoption cases as well as theoretical research to try to see which ones are ready for wider adoption and if not, when might they be. Furthermore, you will discuss what it will take to have this technology serve as many of the very diverse game development purposes as possible.

Takeaway

Latest trends, ideas as well as open problems of using deep learning when applied to video game development. Not to mention invaluable connections to the people solving the same deep-learning issues as you are.

Intended Audience

Everyone with ideas and hopes for what deep learning might bring to the table for video game industry. Whether you're AI trained or just curious - everyone is welcome!