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Location: Room 3005, West Hall
Date: Friday, March 23
Time: 1:30pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Programming, Audio
Vault Recording: Video
Audience Level: Intermediate
Guy and Tomas have collected deep technical knowledge of contributing audio for award-winning games. In this talk, they will share ways to proactively identify audio needs and how to evaluate them. They will discuss proven strategies to address those needs, guided by examples from shipped games. A union of efficiency, correctness, and productivity come together in the end to unlock sound designers' creativity, which leads to better game audio, and ultimately, better games.
Attendees will learn a collection of guiding principles in creating tools for sound designers to create game audio, including examples from award-winning shipped games.
This talk is intended for audio programmers , tool programmers, game programmers, as well as sound designers interested in creating better tools for sound.