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Making Good Tools for Making Great Audio


Guy Somberg (Client Lead Programmer, Echtra Games, Inc.)

Tomas Neumann (Senior Software Engineer, Blizzard Entertainment)

Location: Room 3005, West Hall

Date: Friday, March 23

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Programming, Audio

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Guy and Tomas have collected deep technical knowledge of contributing audio for award-winning games. In this talk, they will share ways to proactively identify audio needs and how to evaluate them. They will discuss proven strategies to address those needs, guided by examples from shipped games. A union of efficiency, correctness, and productivity come together in the end to unlock sound designers' creativity, which leads to better game audio, and ultimately, better games.


Attendees will learn a collection of guiding principles in creating tools for sound designers to create game audio, including examples from award-winning shipped games.

Intended Audience

This talk is intended for audio programmers , tool programmers, game programmers, as well as sound designers interested in creating better tools for sound.