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'Mass Effect Andromeda' Audio Retrospective

Speaker:

Michael Kent (Audio Director, Bioware)

Location: Room 3002, West Hall

Date: Thursday, March 22

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time.

Takeaway

Attendees will gain insight into how Bioware creates the audio experiences in their games. Topics covered will include: source creation and in-game implementation, weapons and combat systems, procedural foley and breathing systems, ambient systems for covering large areas, and mixing

Intended Audience

Intermediate developers.