GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Mass Effect Andromeda' Audio Retrospective

Speakers:

Michael Kent (Audio Director, Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time.

Takeaway

Attendees will gain insight into how Bioware creates the audio experiences in their games. Topics covered will include: source creation and in-game implementation, weapons and combat systems, procedural foley and breathing systems, ambient systems for covering large areas, and mixing

Intended Audience

Intermediate developers.