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Michael Kent (Audio Director, Bioware)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: TBD
Audience Level: All
Audio Director for 'Mass Effect: Andromeda', Michael Kent, is going to step through some of the methodologies, vision, and strategy behind the audio effort for the game. This lecture will cover lessons learned, specific examples of how to take concepts through to execution, as well as examples of how to achieve quality against the massive scope of a BioWare game with limited resources and time.
Attendees will gain insight into how Bioware creates the audio experiences in their games. Topics covered will include: source creation and in-game implementation, weapons and combat systems, procedural foley and breathing systems, ambient systems for covering large areas, and mixing