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Math for Game Programmers: Semi-Procedural Content Pipelines


Squirrel Eiserloh (Lecturer, The Guildhall at SMU)

Location: Room 3007, West Hall

Date: Tuesday, March 20

Time: 2:10pm - 2:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Programmers

Vault Recording: Video

PCG and human-authored content pipelines are each well-understood in game development. However, the real magic happens when humans and computers co-author content. This session explores a number of simple and practical techniques for human-AI collaborations in PCG, including stitching, mad-libs, procedural variances, supertemplating, and constraint-based content definitions.