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Math for Game Programmers: Staged Parametric Map Generation


Squirrel Eiserloh (Lecturer, The Guildhall at SMU)

Location: Room 3007, West Hall

Date: Tuesday, March 20

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Programmers

Vault Recording: Video

Articles and books on PCG typically discuss one or more particular approaches to map generation, with different types of maps each resulting from a distinct map generator. This session will move away from map “generators” toward map “mutators”, and show that far more interesting content emerges when you layer numerous data-parameterized generation steps one after another. Mutators presented include node-edge structures, modified and advanced cellular automata, Perlin thresholds, and BSPs, as well as several of the semi-procedural methods from the previous session.