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Math for Game Programmers: The Power of Procedural Recipes


Squirrel Eiserloh (Lecturer, The Guildhall at SMU)

Location: Room 3007, West Hall

Date: Tuesday, March 20

Time: 1:20pm - 1:50pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Programmers

Vault Recording: Video

The afternoon of this PCG math tutorial kicks off with a simple but powerful trick useful in most procedural generation situations. By pre-generating massive amounts of content offline, vetting and evaluating its outcome, then storing only its flyweight PCG “recipes” (generation inputs and post-generation metadata), this session will show you how to kill slay several common PCG demons in one blow: repetition, obscenity, ordering, contextualization, and validation.