GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Microtalks in Player Behavior (Presented by Fair Play Alliance)

Sponsor Speakers:

Melissa Boone (User Researcher, Microsoft)

Andrew Przybylski (Experimental Psychologist, Oxford Internet Institute)

Natasha Miller (Research Scientist, Blizzard Entertainment)

Katherine Lo (User Experience Researcher)

Naomi McArthur (Game Designer, Riot Games)

Location: Room 306, South Hall

Date: Wednesday, March 21

Time: 12:45pm - 1:45pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design, Business & Marketing

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: Intermediate

Leading researchers in player behavior and motivation present their findings in a series of 10-minute microtalks.

Takeaway

Get caught up on twenty years of research into what motivates positive and negative behavior of players in games and online communities and how it affects them.

Intended Audience

Melissa Boone, User Researcher at Microsoft; Dr. Andrew Przybylski, Experimental Psychologist at Oxford Internet Institute; Katherline Lo, Research