GDC + VR[email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

'Middle-earth: Shadow of War': Asset Pipeline Growing Pains


Doug Heimer (Technical Director, Pipeline, Monolith Productions)

Location: Room 2010, West Hall

Date: Friday, March 23

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

This presentation focus on the asset pipeline growing pains encountered during the development of 'Middle-earth: Shadow of War'. 'Middle-earth: Shadow of War' is a much larger game than its predecessor. It boasts more content by volume, more varieties of interacting content, increased points of failure, and on a comparable development schedule. This escalation added new challenges to Monolith's asset development pipeline, threatening to undermine the team's vision. This talk will be broken into several chapters, each of which will examine specific problems encountered and the solutions employed, with the focus always being on improving developer productivity.


Attendees will leave with numerous strategies to improve developer workflow. By examining specific problems and solutions with regard to content scale, efficiency, quality, stability, complexity and offsite partners, they will be able to anticipate some of the issues that most affected development on 'Middle-earth: Shadow of War'.

Intended Audience

Content tool, asset pipeline, and build management engineers would benefit most from this presentation. Problems and solutions are discussed at a high level.