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Doug Heimer (Technical Director, Pipeline, Monolith Productions)
Location: Room 2010, West Hall
Date: Friday, March 23
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
This presentation focus on the asset pipeline growing pains encountered during the development of 'Middle-earth: Shadow of War'. 'Middle-earth: Shadow of War' is a much larger game than its predecessor. It boasts more content by volume, more varieties of interacting content, increased points of failure, and on a comparable development schedule. This escalation added new challenges to Monolith's asset development pipeline, threatening to undermine the team's vision. This talk will be broken into several chapters, each of which will examine specific problems encountered and the solutions employed, with the focus always being on improving developer productivity.
Attendees will leave with numerous strategies to improve developer workflow. By examining specific problems and solutions with regard to content scale, efficiency, quality, stability, complexity and offsite partners, they will be able to anticipate some of the issues that most affected development on 'Middle-earth: Shadow of War'.
Content tool, asset pipeline, and build management engineers would benefit most from this presentation. Problems and solutions are discussed at a high level.