View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Location: Room 3006, West Hall
Date: Tuesday, March 20
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Community Management Summit
Vault Recording: Video
Audience Level: All
Once a game has been released, there's only so much that even the best community team can do to prevent bad behavior. If a game wasn't designed with an understanding of human motivations and what the "worst person ever" will do when provided access to others, mitigating abuse is an uphill battle. This talk will cover how player motivation impacts design, identifying opportunities for abuse, and building the framework for a healthy community both in and out of the game. By understanding the motivations of the very worst, you can learn to design for the best.
Attendees will learn what motivates people to behave badly in virtual spaces, how to identify the "worst person ever" scenarios, and how to design experiences that mitigate abuse before it becomes a problem. Those working in the VR, AR, and MR spaces are highly encouraged to attend.