GDC + [email protected] 2018 Session Scheduler

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Mobile Game Designers Notebook

Summit Speakers:

Kenny Shea Dinkin (Narrative Designer, King)

Chelsea Howe (Product Director, Owlchemy Labs)

Scott Brodie (Founder/Lead Designer, Heart Shaped Games)

Location: Room 2016, West Hall

Date: Tuesday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: GDC Mobile Summit

Format: Session

Vault Recording: Video

There are many game design topics that don't require an hour to discuss, but can be useful as tips, or food for thought, for seasoned mobile game designers. Part microtalk, part design review, the MGDN is the session at the GDC Mobile Summit where experienced mobile game designers pick somebody else's game, or a trend in mobile game design, and dissect it. This year, this session will discuss approaching map design as if you are designing a character, how retention is about building lasting relationships, but what kind of partner are you are to your players, and using setbacks as a design tool for creating more impactful moments in games.