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Ido Yehieli (Maker of Games, tametick.com)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management, Programming
Format: Poster Session
Vault Recording: TBD
Audience Level: All
Ido's latest game 'Slayaway Camp' was released as an html5 web game, a desktop game for windows, mac and linux and a mobile game for ios and android, all in close succession. Massively-multiplatform production between vastly varying devices is appealing but is often tacked-on after development of a single platform has been finished. As such, time and budget overruns are common and often underestimated. By taking multi-platform production into account from the get-go on all aspects of development (game design, art, programming, QA and management) you can vastly reduce the overhead of multi-platform development and get your game to multiple markets at close succession, taking advantage of overlapping hype and giving you multiple chances of rolling the dice on a game's success. This talk offers a multidisciplinary view that is often lacking in overly specific online resources, which usually only focus on programming.
Attendees will learn how to plan, design, develop and test their games throughout production to ease and accelerate multi-platform release. They'll learn tips for game design across varying play situations and styles, UI/UX that's functional on varying input and output devices, programming for the least capable platform first, and continuous multi-platform QA.
Indie developers, producers and small teams who want to target many platforms but have a tight budget.