GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Multi-Platform Production from Day Zero

Speaker:
Pass Types: All Access, GDC Conference, GDC Conference + Summits - Get your pass now!
Topics: Production & Team Management, Programming
Format: Poster Session
Audience Level: All
Recording: TBD

Ido's latest game 'Slayaway Camp' was released as an html5 web game, a desktop game for windows, mac and linux and a mobile game for ios and android, all in close succession. Massively-multiplatform production between vastly varying devices is appealing but is often tacked-on after development of a single platform has been finished. As such, time and budget overruns are common and often underestimated. By taking multi-platform production into account from the get-go on all aspects of development (game design, art, programming, QA and management) you can vastly reduce the overhead of multi-platform development and get your game to multiple markets at close succession, taking advantage of overlapping hype and giving you multiple chances of rolling the dice on a game's success. This talk offers a multidisciplinary view that is often lacking in overly specific online resources, which usually only focus on programming.

Takeaway

Attendees will learn how to plan, design, develop and test their games throughout production to ease and accelerate multi-platform release. They'll learn tips for game design across varying play situations and styles, UI/UX that's functional on varying input and output devices, programming for the least capable platform first, and continuous multi-platform QA.

Intended Audience

Indie developers, producers and small teams who want to target many platforms but have a tight budget.