View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Martin Nerurkar (Creative Director, Sharkbomb Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Topic: Game Career Seminar
Vault Recording: TBD
Audience Level: All
Showing your game at any event is a massive undertaking. Planning travel, preparing a game build, setting up a booth, showcasing your game, answering questions... and somehow still finding the time to eat! It's worth it because there's a wealth of opportunity at conferences, but there are also a lot of expensive mistakes to make. This talk will show you how to effectively showcase your game without a booth. It will help you be prepared to make the most of your time on-site. What sort of games work well in a show environment, and how to best prepare yours. How to find and talk to your audience and what kind of merchandise to bring. How to get the most out of your time with fans playing your game. And why you should never go to events to sell copies.
Attendees will learn how to attend a conference on a limited budget and without a booth. This talk will teach you to use your mobility to find and approach your audience and how to speak to them effectively.
Independent or smaller independent developers that are working on a game with the aim to showcase it at conferences. The tighter the budget the better! Some conference experience is helpful but not neccessary.