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Nuke Possum Springs: A 'Night in the Woods' Design Postmortem

Speaker:

Scott Benson (Co-Creator, Night in the Woods, Independent)

Location: Room 2001, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

Join lead writer, narrative designer, artist, and co-director Scott Benson for a discussion of the ups, downs, design philosophies, and decisions that went into making 'Night in the Woods'. True stories, real places, outsider perspectives, and cartoon animal people.

Takeaway

Being open to improvising and ignoring accepted design rules, along with a willingness to speak honestly and personally to players, can lead to surprising and meaningful games that aren't always possible to make through more traditional methods.

Intended Audience

Everyone who wants to make something interesting, regardless of skill level or specialty.