GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Paint It Black: Style and Functionality in 'Total War' UI

Speaker:
Pass Types: All Access, GDC Conference, GDC Conference + Summits - Get your pass now!
Topics: Design, Visual Arts
Format: Lecture
Audience Level: Intermediate
Recording: TBD

User interface has to harmonize with the rest of the game art and design style, but also needs to let those aspects play the main role. When Creative Assembly started working on the UI of its new game, the CA team carefully analyzed, dissected and recomposed their existing elements. The UI team took apart all panels, dug down into wire-frames, set up a repository of different types, methods, inputs, and visual language usages. They identified common principles and main interaction forms, as well as underlying and more blatant issues. In this talk, Creative Assembly’s Fabian Vercuiel will walk through this adventure with the audience, get them through the depth of the complexity of a core strategy UI, share findings and best practices, and some stories about what worked and what didn't. He will also get a bit into the team-side of the story, share tales from the trenches and show examples of the result.

Takeaway

Attendees will gain an insight of the thought-process, workflow and methodology behind designing and stylizing ‘Total War’ UI and implementing a core UI strategy.

Intended Audience

Game designers, UI/UX designers and artists.