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Bartosz Kulon (Senior Game Designer, Techland)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Programming
Vault Recording: TBD
Audience Level: All
This lecture will share a colorful story of how movement, running, and climbing was done in 'Dying Light'. Techland's Bartosz Kulon will share examples of problems he encountered and the solutions to them. After this lecture, you will know the basics of how to create parkour for a player character in an FPP game.
Attendees will be introduced to tricks and systems that will help make traversal mechanics for the player character fluid and responsive.
Intended for programmers and designers of movement systems in various types of games.