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Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps


Bartosz Kulon (Senior Game Designer, Techland)

Location: Room 2010, West Hall

Date: Friday, March 23

Time: 11:30am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design, Programming

Format: Session

Vault Recording: Video

Audience Level: All

This lecture will share a colorful story of how movement, running, and climbing was done in 'Dying Light'. Techland's Bartosz Kulon will share examples of problems he encountered and the solutions to them. After this lecture, you will know the basics of how to create parkour for a player character in an FPP game.


Attendees will be introduced to tricks and systems that will help make traversal mechanics for the player character fluid and responsive.

Intended Audience

Intended for programmers and designers of movement systems in various types of games.