View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Bartosz Kulon (Senior Game Designer, Techland)
Location: Room 2010, West Hall
Date: Friday, March 23
Time: 11:30am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Programming
Vault Recording: Video
Audience Level: All
This lecture will share a colorful story of how movement, running, and climbing was done in 'Dying Light'. Techland's Bartosz Kulon will share examples of problems he encountered and the solutions to them. After this lecture, you will know the basics of how to create parkour for a player character in an FPP game.
Attendees will be introduced to tricks and systems that will help make traversal mechanics for the player character fluid and responsive.
Intended for programmers and designers of movement systems in various types of games.