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GDC 2015 Schedule

View, browse and sort the ever-growing list of GDC sessions by pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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  • Physics for Game Programmers : Physics Optimization Strategies

    Sergiy Migdalskiy  |  Programmer, Valve
    Location:  Room 304, South Hall
    Format: Tutorials & Bootcamps
    Track: Programming
    Pass Type: All Access Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
    Vault Recording: Video

    Game physics engines are used to create games like Portal, Titanfall, Smash Hit, and Diablo 3. Games would be far less compelling without the realistic physics simulation that engages the player's intuition and stimulates their motion awareness. Physics has become a staple of the modern gaming tradition as we try to re-create and re-interpret the world around us. The Physics for Programmers tutorial brings together speakers from Blizzard, Respawn, Mediocre, and Valve. Topics include numerical integration, contact manifolds, destruction, solvers, networking, and optimization. The focus is on rigid body physics and real-time simulation in games. There will be a mix of introductory topics, recent algorithms, and practical tips.

    Takeaway

    Attendees will learn fundamental elements and practical considerations for using collision detection and physics simulation in games.

    Intended Audience

    Programmers of all disciplines. Some basic knowledge of calculus and physics is helpful.