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Player Behavior by Game Design (Presented by Fair Play Alliance)

Sponsor Speakers:

Chris Priebe (CEO, Two Hat Security)

Jerry Leisure (VP of Player Retention, Kabam)

Scott Mercer (Principal Designer, Blizzard)

Touko Tahkokallio (Game Designer, Supercell)

Ben Lewis-Evans (User Experience Lead Researcher , Epic Games)

Carlos Figueiredo (Director, Community Trust & Safety, Two Hat Security)

Location: Room 306, South Hall

Date: Wednesday, March 21

Time: 11:00am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design, Business & Marketing

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: Advanced

Game designers and developers from Blizzard, Epic Games, Kabam, ex-Club Penguin, and Supercell review mechanics that influence and structure player behavior in-game. How effective is the Block button? Do reputations systems create unintended behavior? What tools can “rehabilitate” a toxic player?

Takeaway

Learn what game design philosophies and techniques are known to influence player behavior in positive and negative ways.

Intended Audience

Intended for key stakeholders operating online games and gaming communities.