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Chris Priebe (CEO, Two Hat Security)
Jerry Leisure (VP of Player Retention, Kabam)
Scott Mercer (Principal Designer, Blizzard)
Touko Tahkokallio (Game Designer, Supercell)
Ben Lewis-Evans (User Experience Lead Researcher , Epic Games)
Carlos Figueiredo (Director, Community Trust & Safety, Two Hat Security)
Location: Room 306, South Hall
Date: Wednesday, March 21
Time: 11:00am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Topic: Design, Business & Marketing
Format: Sponsored Dev Day
Vault Recording: Not Recorded
Audience Level: Advanced
Game designers and developers from Blizzard, Epic Games, Kabam, ex-Club Penguin, and Supercell review mechanics that influence and structure player behavior in-game. How effective is the Block button? Do reputations systems create unintended behavior? What tools can “rehabilitate” a toxic player?
Learn what game design philosophies and techniques are known to influence player behavior in positive and negative ways.
Intended for key stakeholders operating online games and gaming communities.