GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Procedurally Generating History in 'Caves of Qud'

Summit Speaker:

Jason Grinblat (Co-Founder & Designer, Freehold Games)

Location: Room 2009, West Hall

Date: Monday, March 19

Time: 2:10pm - 2:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: Video

Audience Level: Intermediate

You want to procedurally generate histories for your game. But history is a complex, tangled network of people, places, and, events, so how do you possibly start? In this talk, Jason Grinblat walks through the novel approach he used to generate histories for 'Caves of Qud'. He starts by laying out some commonalities across games that generate histories, using 'Dwarf Fortress' and 'Epitaph' as examples. Then he demonstrates how he avoided building a full historical simulation by generating historical events and rationalizing them after the fact. Tying in a discussion about the power of replacement grammars, he explains how to produce rich, convincing histories on a tight scope budget.


Attendees will get familiarized with procedural history generation and learn about a novel approach for generating game world histories on a tight scope budget. They will also learn about replacement grammars (a powerful tool for generating text) and how to incorporate them into their procedural toolbelts.