GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Production Pipelines for HDR and Wide Color Assets (Presented by Sony Interactive Entertainment America)

Sponsor Speaker:

Robin Green (Staff Engineer, Developer Technology Group, Sony Interactive Entertainment America)

Location: Room 3009, West Hall

Date: Thursday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming, Visual Arts

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: Intermediate

PlayStation® invites you to rethink content pipelines for High Dynamic Range (HDR) and Wide Color Gamut (WCG) assets. Producing titles that target both HDTV (Rec.709) and HDR (Rec.2100) from the same set of assets requires an advanced level of color management, plus rethinking how assets are handled and encoded. These changes will need to be deeply embedded in your production pipeline from early on. Art Leads and Tools & Engine Programmers are working together to rethink how assets are produced, edited, packaged and QA'd. This talk will introduce the decisions you will need to make for your titles and present tools & ideas from other industries that may inspire solutions tailored to game development. Join the conversation on HDR and WCG and start working on the new generation of graphics tools.

Takeaway

Attendees will learn about developing for HDR and WCG display, gain a deeper understanding of the challenges and gain practical take-home ideas to advance the production processes in their studios.

Intended Audience

Art Directors, Technical Artists, Tools & Graphics Engine programmers