GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Production Pipelines for HDR and Wide Color Assets (Presented by Sony Interactive Entertainment America)

Sponsor Speakers:

Robin Green (Staff Engineer, Developer Technology Group, Sony Interactive Entertainment America)

Hajime Uchimura (Engineer, Polyphony Digital Inc.)

Location: Room 3009, West Hall

Date: Thursday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming, Visual Arts

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: Intermediate

How do you retool your content creation pipeline for High Dynamic Range (HDR) and Wide Color Gamut (WCG) assets? PlayStation® invites you to learn about producing titles targeting both HDTV (Rec.709) and HDR (Rec.2100) from the same set of assets. Topics including color management, HDR display technologies, avoiding "destructive editing", plus a presentation from Polyphony Digital on how they went 100% HDR and Wide Color for GTSPORT. Aimed at Art Leads and Tools & Engine Programmers this talk will help your team build for HDR production, editing, packaging and QA. By taking the best tools & ideas from other industries and adapting them, we hope to inspire new solutions tailored to HDR game development.

Takeaway

Attendees will learn about developing for HDR and WCG display, gain a deeper understanding of the challenges and gain practical take-home ideas to advance the production processes in their studios.

Intended Audience

Art Directors, Technical Artists, Tools & Graphics Engine programmers