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Reach for the Cloud: From Game Services to Production Pipeline (Presented by Amazon)

Sponsor Speaker:

Felix Duchesneau (Software Development Manager, Amazon Lumberyard)

Location: Room 3001, West Hall

Date: Tuesday, March 20

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: Intermediate

Packing your game full of cloud-connected features has never been easier, but there's much more available than leaderboards and storage. This talk focuses on:
1) Cloud Gem microservices: In a live demo using Lumberyard and the Cloud Gem Framework, cloud-connected game features will be added to a game in a few steps.
2) Machine learning: With turnkey solutions such as Lex and Polly, machine learning is accessible to every developer.
3) Cloud-assisted production: Cloud Gems also use the power of the cloud to enable new distributed workflows and tools.

Takeaway

Using AWS is easy and powerful. It can be leveraged to address almost any problem, as demonstrated by the breadth of cloud-enabled features in the demonstration. Game developers can use the Cloud Gem Framework, Lumberyard's modular, scalable and secure AWS integration, to build their own Cloud Gems.

Intended Audience

This talk focuses on game developers that want to learn more about using AWS and a microservices architecture for their online game services as well as for their production pipeline and workflows. A basic understanding of backend development is useful, but not required.