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Real-Time Ray-Tracing Techniques for Integration into Existing Renderers (Presented by AMD)

Sponsor Speaker:

Takahiro Harada (Software Development Engineer, AMD)

Location: Room 3014, West Hall

Date: Wednesday, March 21

Time: 9:30am - 10:30am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

AMD is developing several tools and open libraries like Radeon ProRender and Radeon Rays to allow real-time ray-tracing rendering, enabling the production of photo-realistic images and many different types of lighting effects with high performance on any combination of CPU and GPUs. This presentation will cover how to use this open ecosystem for any rendering application.