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Location: Sponsored Session Theater, South Hall
Date: Wednesday, March 21
Time: 11:00am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
This talk will cover the new PopcornFX simulation node graph design choices, and the various concepts developed to improve graph readability, ease of use, and reusability, such as sub-graphs, graph derivatives, dxdF nodes, and the discretization concept.
Ultimately, this talk will dive into the low-level details of the nodegraph compiler and optimizer: how to turn a high-level, generic, artist-oriented graph into a highly efficient hardware-friendly runtime representation.
Attendees will learn how to design and implement a simulation nodegraph with improved readability and usability, in such a way that tech artists have to worry less about performance and memory impacts. We will also share tricks and lessons learned in writing an effect compiler and global optimizer.
Programmers and technical artists working with visual effects.