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David Swenson (Audio Director, Sledgehammer Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: TBD
Audience Level: All
How do you go about reinventing the audio experience for a well-established game like 'Call of Duty'? How do you make the audio sound fresh, next-gen and state of the art in the 14th installment of a franchise? The answers to these questions may surprise you. Learn how Sledgehammer Games employed some unorthodox methods to create an all new sound for 'Call of Duty'.
This lecture will discuss and challenge proven, yet potentially outdated, development practices. Attendees will walk away with innovative, but more importantly, replicable development techniques including: field recording, room calibration, audio production tools, and mixing strategies designed to benefit both the big-budget AAA franchises and the small indie teams alike.
This presentation is intended to inspire and educate all game audio professionals. It will help beginners to feel empowered and will cause industry veterans to challenge their own long-held assumptions. There is no prerequisite knowledge required.