GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Reinventing the Sound for 'Call of Duty: WWII'


David Swenson (Audio Director, Sledgehammer Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

How do you go about reinventing the audio experience for a well-established game like 'Call of Duty'? How do you make the audio sound fresh, next-gen and state of the art in the 14th installment of a franchise? The answers to these questions may surprise you. Learn how Sledgehammer Games employed some unorthodox methods to create an all new sound for 'Call of Duty'.


This lecture will discuss and challenge proven, yet potentially outdated, development practices. Attendees will walk away with innovative, but more importantly, replicable development techniques including: field recording, room calibration, audio production tools, and mixing strategies designed to benefit both the big-budget AAA franchises and the small indie teams alike.

Intended Audience

This presentation is intended to inspire and educate all game audio professionals. It will help beginners to feel empowered and will cause industry veterans to challenge their own long-held assumptions. There is no prerequisite knowledge required.