GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Rendering in 2018: How to Get the Most out of Unity's New Rendering Features (Presented by Unity Technologies)

Sponsor Speakers:

Tim Cooper (Graphics Foundation Lead, Unity Technologies)

Natalie Burke (Technical Artist)

Location: Room 3022, West Hall

Date: Tuesday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

In the 2018 Unity release cycle, Unity is increasing their focus on graphics. This means: New Tools, New Features, and Higher Fidelity. If attendees would like to learn where Unity is going and how to use their new tools come along to this talk.

Takeaway

The attendee will learn quick start for Unity's newest graphics features: render pipelines, shader graph, and post processing.

Intended Audience

The audience should have the basic knowledge of Unity. Artists, technical artists, and those making levels in Unity will take the most away from this session.