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Tim Cooper (Graphics Foundation Lead, Unity Technologies)
Location: Room 3022, West Hall
Date: Tuesday, March 20
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: All
In the 2018 Unity release cycle, Unity is increasing their focus on graphics. This means: New Tools, New Features, and Higher Fidelity. If attendees would like to learn where Unity is going and how to use their new tools come along to this talk.
The attendee will learn quick start for Unity's newest graphics features: render pipelines, shader graph, and post processing.
The audience should have the basic knowledge of Unity. Artists, technical artists, and those making levels in Unity will take the most away from this session.