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Location: Room 25, North Hall
Date: Thursday, March 22
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
Hear Owlchemy Labs break down the successes, failures, and lessons learned during the development of 'Rick and Morty: Virtual Rick-ality' (developed by the creators of 'Job Simulator' and published by Adult Swim Games). Feast your eyes on tons of early development videos, failed prototype interactions, and learn of the horrors of building portals, interacting with characters in room-scale, zone-based teleportation, and managing performance.
Attendees will take away multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects
Novice to advanced VR developers and designers