GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Learned

Speakers:

Alex Schwartz (CEOwl, Owlchemy Labs)

Devin Reimer (Chief Technology Owl, Owlchemy Labs)

Location: Room 25, North Hall

Date: Thursday, March 22

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Hear Owlchemy Labs break down the successes, failures, and lessons learned during the development of 'Rick and Morty: Virtual Rick-ality' (developed by the creators of 'Job Simulator' and published by Adult Swim Games). Feast your eyes on tons of early development videos, failed prototype interactions, and learn of the horrors of building portals, interacting with characters in room-scale, zone-based teleportation, and managing performance.

Takeaway

Attendees will take away multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects

Intended Audience

Novice to advanced VR developers and designers