GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Learned

Speakers:

Alex Schwartz (CEOwl, Owlchemy Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Hear Owlchemy Labs break down the successes, failures, and lessons learned during the development of 'Rick and Morty: Virtual Rick-ality' (developed by the creators of 'Job Simulator' and published by Adult Swim Games). Feast your eyes on tons of early development videos, failed prototype interactions, and learn of the horrors of building portals, interacting with characters in room-scale, zone-based teleportation, and managing performance.

Takeaway

Attendees will take away multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects

Intended Audience

Novice to advanced VR developers and designers