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Root Causes of Player Behavior (Presented by Fair Play Alliance)

Sponsor Speakers:

Ruth Toner (Data Scientist, Twitch)

Kay Chan (Marketing Manager, East Side Games)

Dylan Rogerson (Lead Data Scientist, Activision)

Ben Lewis-Evans (User Experience Lead Researcher , Epic Games)

Peter Alau (Director of Business Development, Spirit AI)

Location: Room 306, South Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design, Business & Marketing

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: Advanced

This panel provides insight into the psychological and environmental factors behind negative player behavior. Some of those root causes may exist outside of your game - but that doesn’t mean you’re powerless to address them in-game. Designers, security experts, and community managers examine the things outside of games that drive player behavior. Whether it's someone having a Very Bad Day or regional/cultural influences that govern interactions, there are many root causes of player behavior to be found once we look outside of the game itself.

Takeaway

Discover the most common root causes of player behavior that manifest in-game as negative interactions, and some insight into how these may be addressed in-game.

Intended Audience

Intended for key stakeholders operating online games and gaming communities.