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Ruins of the Reich: Debris and Rubbles Pipeline in 'Wolfenstein 2' with Substance Designer (Presented by Allegorithmic)

Sponsor Speaker:

Ben Wilson (Senior Environment Arist, MachineGames)

Location: Room 3014, West Hall

Date: Tuesday, March 20

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Discover how the substance tools were used during the production of Wolfenstein 2. In this talk we walk through the development of the games (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.