View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Richard Rouse III (Director/Designer/Writer, Paranoid Productions)
Erin Hoffman-John (CEO/Designer, Sense of Wonder)
Soren Johnson (CEO/Design Director, Mohawk Games)
Raph Koster (Designer, Independent)
Josh Sawyer (Director, Obsidian Entertainment)
Stone Librande (Lead Designer, Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Production & Team Management
Vault Recording: TBD
Audience Level: Intermediate
How do you make your games work? There's no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques that help them craft compelling experiences. Returning for GDC 2018, the Rules of the Game session takes five renowned designers and asks them to go into detail about a rule they've used in their work. Each speaker has ten minutes to dive into their technique and provide detailed examples about how they have used the rule in past projects, honestly sharing the pluses and minuses including where their rule works well and where it may be less applicable. These are personal rules that you may not always agree with, but they're guaranteed to provide interesting fodder for your own game design thoughts and help you build your own design rulebook.
Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.
This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges.