GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Same Game, Different Sound


Inon Zur (Composer, Independent)

Tom Salta (Composer, Independent)

Arnold Nesis (Composer, Capricia Productions)

Becky Allen (Composer, Popcap Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

5 leading game composers composing different music for the same game-play video and discussing the differences in their approaches, and the effect that different music can have on the same game .


The audience will be able to experience the same game with different music composed by the leading game music composers in the industry and hear the composers tell about their approach and work. This session will open the audience's mind to creative possibilities when it comes to musical approaches. The talk will show how it's not always a matter of "the best sounding music" but rather, how it works in context.

Intended Audience

Game developers, game composers, sound designers and audio directors who would like to see how different music can impact a game.