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Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: TBD
Audience Level: All
5 leading game composers composing different music for the same game-play video and discussing the differences in their approaches, and the effect that different music can have on the same game .
The audience will be able to experience the same game with different music composed by the leading game music composers in the industry and hear the composers tell about their approach and work. This session will open the audience's mind to creative possibilities when it comes to musical approaches. The talk will show how it's not always a matter of "the best sounding music" but rather, how it works in context.
Game developers, game composers, sound designers and audio directors who would like to see how different music can impact a game.