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Scientific Research Using Games: Using Player Power for Good


Kathleen Yin (Postdoctoral Researcher, Macquarie University)

Attila Szantner (CEO, MMOS Sarl)

Amy Sterling (Creative Director, Eyewire)

Antoine Coutrot (Researcher, University College London)

Location: Room 2010, West Hall

Date: Thursday, March 22

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Video games have started to evolve how research is conducted, allowing academic researchers to tap the problem-solving skills of gamers worldwide to help humanity make scientific discoveries. 'Fold-it' was the first notable example of such, with its 50,000 players solving a problem in three weeks that supercomputers had not been able to crack for two decades. Today, three projects, 'Project Discovery' in 'EVE Online', 'Sea Hero Quest', and 'Eyewire', stand out above the rest as examples of what is possible with citizen science. These short overview talks from the co-creators of these projects and moderated panel will discuss the state of scientific research via games, practical opportunities for collaboration, the future of using games for research, and how citizen-enacted science can be a force for good.


Attendees will learn how citizen science benefits both researchers and developers, and will come away with practical tips for how to build industry-researcher collaborations, how to explore science using existing titles, and how science, and social good, can motivate increased engagement in game communities.

Intended Audience

If you are a designer, developer, or researcher curious about citizen science, or have questions about how blending science and games can be done in a way that benefits both, this is the session for you. No prior knowledge of the topic is necessary, come and be enlightened!