GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Shadow Tactics' Postmortem: Commandos with Ninja


Moritz Wagner (Design Director, Mimimi Productions)

Location: Room 2002, West Hall

Date: Thursday, March 22

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Developing 'Shadow Tactics' meant reviving a genre that has been dead for over 10 years. How do you keep the spirit of the old classics like Commandos and Desperados but still make them fun for today's audience? In this Postmortem Moritz Wagner will go over the design challenges he and his team faced and give a detailed overview of the game's production.
This session will share how they designed the characters and levels, what their goal were for the story and how they tried to pace the whole game out. Then Moritz will talk in-depth about a few of the most important aspects of 'Shadow Tactics'.


Attendees will learn about: The problems faced when reviving a dead genre (and solutions). How to design well-rounded characters and their skills. How to handle pacing in a content-based game. The 'Shadow Tactics' team's approach to storytelling and level design.

Intended Audience

Everyone who has played and enjoyed 'Shadow Tactics' and wants to know more about its production.
Also people who maybe still remember Commandos / Desperados and the old games of the genre.