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Level Design Workshop: Procedural Regeneration: Matching the World to the Player

Speaker:

Heather Robertson (Creator, Heather Flowers)

Location: Room 20, North Hall

Date: Tuesday, March 20

Time: 1:20pm - 1:50pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Vault Recording: Video

In this talk, Heather will introduce the concept of procedural regeneration, that is, the concept of dynamically altering the world space of a game to fit the play style of its player. This can be done for multiple reasons, from gameplay balancing to horror, with the results influencing player experience in subtle yet powerful ways. This talk will largely focus on the lessons learned from 'Secret Spaces', a game which, on the micro level, is about gardening and exploration, but on a macro level is about the relationship formed between a player and the living building they inhabit, and how the building's feelings about the player changes how the player is allowed to interact with the world. Additionally, this talk will touch upon future potential uses for procedural regeneration.

Takeaway

Attendees will learn about the concept of procedural regeneration through examples from 'Secret Spaces'.

Intended Audience

Level designers looking for new ways to have players interact with the environment.