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John McDonald (Programmer, Valve)
Location: Room 3016, West Hall
Date: Thursday, March 22
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
Audience Level: All
In this session, John will discuss how Valve has utilized Deep Learning to combat cheating in 'Counter-Strike: Global Offensive'. He will give total system details, from the high level server architecture to the low level features fed into the AI. Deep Learning has proven to be very effective at identifying cheating behavior without any client-side instrumentation, making it robust against malicious attack by cheaters and cheat vendors. By retraining regularly, the network continues to evolve, picking up new cheating behaviors within hours of their appearance. As a result of this approach, certain types of cheats have been reduced by a factor of one hundred.
Attendees will come away from this session understanding how to build and implement Deep Learning anti-cheat systems for their own titles to help squash cheating in a manner that requires very little manual ongoing engineering effort.
This session is intended primarily for programmers, though anyone with some technical expertise should be able to follow along. Existing knowledge of Deep Learning concepts is not needed.